In my opinion they nailed both styles of movie driving pretty damn well and I think they'll nail whatever they go for next. V was going for more of modern style with more focus on precision driving and ridiculous jump (hence the lack of weight and ability to control the car mid-air). GTA IV was going for a more old school 60s/70s style car chase look which is why every single vehicle had that ridiculous amount of lean/sway every time you so much as changed lanes at any speed. They're trying to recreate epic movie chases more than anything and I think they generally get that right. I've always felt Rockstar is never really trying to be an arcade driver or a simulation, they're going for more of "cinematic" driving style. If they are they've failed miserably every time. I don't believe they're ever trying to be "realistic", though. That's something I don't think they've ever really gotten right. GTA VI needs to employ both ends of the spectrum and everything in between where appropriate. In the end, we know the game's going to have a wide spectrum of vehicles and I just want those vehicles to feel as varied as they should. Every vehicle in IV is overly heavy with way too much understeer and GTA V just went way too far in the opposite direction with it. GTA is better at it than any other game in the genre but both IV and V are still pretty bad in this department. Car physics seems to be a pretty tough nut to crack.
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